Not only does this lack anything besides simple shapes, but there is also a model representing the exit/entrance. The least complete of all the inaccessible areas. The bed light is in a different position and a lamp is added to the desk for the night version. There is no layer separation here, so it is easy to walk on top of beds and through walls.Īs with Room 3, there is no layer separation. The day and night versions of this room have some different angles used for the bedrooms. Given Dryfield, daytime is Area 2 and Dryfield, nighttime is Area 3, they have 2 separate sets of names, despite the overlap. The game's internal data includes a set of room names with each area.
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